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about_jason.txt

About laincore

I am Jason Fay. laincore is where I write, build, and produce around games, digital art, breakcore music, strange interfaces, and Godot + Blender workflow tools. The name laincore comes from the same place the music does: breakcore, glitch, and the wired-era energy that shaped how I think about media.

What lives here

  • > Wander Tool updates and the Godot + Blender workflow notes behind it.
  • > Devlogs where I write through infrastructure, shaders, deployment, and iteration.
  • > Art and media pulled from the same headspace as the games, tools, and visual experiments.
  • > Interface experiments shaped by old hardware, digital noise, and the retro media I never got over.
  • > Breakcore and electronic music production. I make breakcore tracks, curate playlists, and pull from the genre's energy across everything I build.

What I am about

I am a game developer and breakcore producer. I love games, art, digital media, old machines, weird interfaces, and the feeling of discovering something half-lost inside a piece of media that should not still feel alive but does. laincore is a breakcore-rooted project as much as it is a dev studio: the aesthetic, the sound, and the tools all come from the same place.

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