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dev_stack.sys
[FEATURED PIPELINE]
@wandertool · Active Release Godot + Blender

Realtime Terrain System & Live-Sync Bridge

Built to completely eliminate the painful export/import round-trip between Blender and Godot 4.

Live-syncs geometry, handles procedural terrain deformation, and allows instant in-engine material verification without touching file menus.

Technical Architecture:
Designed for high-throughput world building and zero-latency iteration:
Godot 4.4 Blender 4.x IPC Bridge Realtime Mesh Sync Async Collision Baking C# / GDScript
@framedata · Great Sword Combat Research

Monster Hunter Combat, Measured Frame by Frame

Monster Hunter Portable 3rd's player controller, read straight out of the running game: every move's startup, active, cancel and roll windows, charge levels, and the full state machine of what can go into what.

A bot plays each move and combo by itself and records it with a fighting-game frame meter, so every pose lines up with its frame number. Reference for building my own combat system in Godot.

Inside:
Frame Data Table State Machine (JSON) Frame Meter Clips Frame-by-Frame Player Python + Live Memory
@steamtool · Web Edition Market Research

Which Steam Genres Actually Pay?

Revenue intelligence for every Steam tag: total, average and median revenue, how many games land in each earnings tier, and a success rate for the share that clears $100k.

An opportunity score weighs that floor against how crowded the tag is, and a comparison mode lines tags up side by side before you commit to a genre.

Inside:
Tag Search & Filters Revenue Tier Share Opportunity Score Tag Comparison React + Recharts
@portal_engine · v2.4 Stable Web OS

Zero-Dependency Retro OS & Static Route Compiler

A simulated desktop environment that compiles into pure static HTML/CSS/JS with zero runtime bloat.

Features realtime WebGL raymarching backgrounds, audio-reactive CRT effects, RSS & sitemap feeds, and full Schema.org JSON-LD graph generation.

Stack Metrics:
Vanilla ES6+ Three.js r128 (Local) GLSL Raymarching 17 Prerendered Routes 100/100 Lighthouse
@lainwire · Port 8090 Server Daemon

Sub-Millisecond Public Wire Shoutbox

Standalone Go microservice managed by systemd on Debian. Provides a public terminal chat protocol with JSONL persistence and Nginx reverse-proxy streaming.

Node Specification:
Golang systemd service Nginx Reverse Proxy JSONL Event Log <1ms Latency
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