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ARCHIVE 8 posts

laincore blog archive

Development logs, design notes, and technical field reports from Jason Fay.

This archive is the running record of what Jason Fay is building, testing, and thinking through in public: game design, tools, web systems, and the weird edges between them.

Newest entry: Your Game Idea Isn’t New

Your Game Idea Isn’t New

Your game idea probably isn’t new. That doesn’t make it irrelevant. Players who love a lane are usually hungry for more of it.

Wander Tool Update

A pre-release development update on Wander Tool, my Godot terrain system and Blender live-sync bridge built to kill import fatigue.

Server Online

The first production box is online. SSH access is stable, nginx is serving correctly, and the node is finally reachable from the outside.

Portal Bootstrap

Initial portal assembly: boot sequence configured, window system mapped out, and the first version of the desktop fantasy made interactive.

Shader Datascape Notes

Notes from building the corrupted datascape background: balancing motion, glow, and texture so the screen feels alive without overwhelming everything above it.

Content Roadmap

Planning the long-term structure: devlog entries, gallery drops, audio notes, and project documentation all need a place in the same system.

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