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Development logs, design notes, and technical field reports from Jason Fay.
This archive is the running record of what Jason Fay is building, testing, and thinking through in public: game design, tools, web systems, and the weird edges between them.
Newest entry: Your Game Idea Isn’t New
Your game idea probably isn’t new. That doesn’t make it irrelevant. Players who love a lane are usually hungry for more of it.
R.U.S.H. feels incredible, but many Tekken players are mistaking freedom of movement for actual footsies.
The difference isn't the budget or the engine. It is a trait that is becoming increasingly rare in large studios: Deep Genre Literacy.
A pre-release development update on Wander Tool, my Godot terrain system and Blender live-sync bridge built to kill import fatigue.
The first production box is online. SSH access is stable, nginx is serving correctly, and the node is finally reachable from the outside.
Initial portal assembly: boot sequence configured, window system mapped out, and the first version of the desktop fantasy made interactive.
Notes from building the corrupted datascape background: balancing motion, glow, and texture so the screen feels alive without overwhelming everything above it.
Planning the long-term structure: devlog entries, gallery drops, audio notes, and project documentation all need a place in the same system.