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dev_stack.sys

Tool stack

This is the stable overview of the tools and workflow systems I am building around Godot, Blender, automation, and lightweight deployment. If a blog post is the dated field note, this page is the clearer long-view summary.

What I am building in public

  • > Wander Tool is my Godot terrain system and Blender live-sync bridge built to kill import fatigue.
  • > Workflow automation handles route generation, feeds, indexes, and production pushes.
  • > Engine-side experiments cover terrain, async collision, world-building workflows, and practical game-dev tooling.

Current stack

  • > Godot, Blender, and custom tools like Wander Tool.
  • > JavaScript for static generation and Python for deploy-side jobs.
  • > Debian, Nginx, Cloudflare, and a static-first publishing workflow that keeps things fast and readable.

Related reading: Wander Tool Update · Server Online · About Jason Fay

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