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Built to completely eliminate the painful export/import round-trip between Blender and Godot 4.
Live-syncs geometry, handles procedural terrain deformation, and allows instant in-engine material verification without touching file menus.
Monster Hunter Portable 3rd's player controller, read straight out of the running game: every move's startup, active, cancel and roll windows, charge levels, and the full state machine of what can go into what.
A bot plays each move and combo by itself and records it with a fighting-game frame meter, so every pose lines up with its frame number. Reference for building my own combat system in Godot.
Revenue intelligence for every Steam tag: total, average and median revenue, how many games land in each earnings tier, and a success rate for the share that clears $100k.
An opportunity score weighs that floor against how crowded the tag is, and a comparison mode lines tags up side by side before you commit to a genre.
A simulated desktop environment that compiles into pure static HTML/CSS/JS with zero runtime bloat.
Features realtime WebGL raymarching backgrounds, audio-reactive CRT effects, RSS & sitemap feeds, and full Schema.org JSON-LD graph generation.
Standalone Go microservice managed by systemd on Debian. Provides a public terminal chat protocol with JSONL persistence and Nginx reverse-proxy streaming.